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These characters accompany the player in certain scenes, and occasionally become playable. Each protagonist is joined by a support partner during the course of the story. The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death. The characters' current health can also be determined by their posture and movement speed. On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use. The player explores a fictional city while solving puzzles and fighting monsters. The backgrounds are pre-rendered still images, which allows for a higher level of graphical detail.Īs a survival horror title, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The character and item models are the only moving elements of the graphics. A remake is currently in development.Ī in-game screenshot showing protagonist Leon in battle with zombies at a police department. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and GameCube.
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Years after its first release, Resident Evil 2 was included in several lists of the 100 best games. The game has become a million-seller, and is the franchise's most successful title on a single platform. Its controls, voice acting and inventory system garnered some criticism, however, and certain reviewers disliked its puzzles. Resident Evil 2 was widely acclaimed by critics, who praised its atmosphere, setting, graphics and audio. Developed by a team of 40–50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The game's main difference from its predecessor is the "Zapping System", which provides each player character with unique storylines and obstacles. The gameplay of Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful weaponized virus called the G-virus. In their escape from the city, the two protagonists, Leon S. It is set in Raccoon City, an American community whose residents have been transformed into zombies by the t-Virus, a biological weapon developed by the pharmaceutical company Umbrella. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. Resident Evil 2, known in Japan as Biohazard 2, is a 1998 survival horror video game originally released for the PlayStation.